Either way, it could give a nice bit of variation at the start and could even open up additional bits for speedrunners or return playthroughs down the line. This could happen by giving players a couple of different planets to explore, or even offer them a few different “landing points” to start the game off. Instead of having a single linear path that leads to a specific upgrade, give players a few ways to start off and go. This could be accomplished by giving players multiple ways to start off. All around it’s a fairly gated off sequence, and we just want to see a bit more exploration available at the start. Part of what draws players to Metroid is the sense of progression that comes as you explore each area, gaining access to new abilities, discover shortcuts, and just looping through the different areas trying to complete each section. While this would no doubt be an interesting way to play Metroid Prime 4, we feel that the game would benefit more from a semi-open world that still offers the same type of progression system as the original titles. Now, we’re not talking about a real open world here like Breath of the Wild. Okay, we’ll get this one out of the way quickly, because it’s a pretty big ask. With 2020 already offering a slew of great games, we wanted to sit down and talk about one we hope to see make a debut this year, and then take that a step further by offering up 4 things we want to see in Metroid Prime 4. Yes, a few years have come and gone since that time, and Metroid Prime 4 has even seen a complete restart in development, but that doesn’t mean we’re any less excited. When Nintendo revealed that it was working on Metroid Prime 4 back in 2017, we were beyond ecstatic.
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