You soon discover that you're in the area surrounding a rural British village, a locale known as Yaughton Valley. To download an archive of the screenshots above, click here.Everybody's Gone to the Rapture begins by dropping the player - as an unnamed first-person-view source - into a pastoral field. Such a juxtaposition is rare in video games, as a deeply surreal phenomenon which strictly eludes any attempt of rational break-down. It’s an outstanding achievement from Chinese Room. Soon those feelings shall melt with powerful grace, with a great impression of peacefulness. The ghosts of villagers shall reenact their last conversation, mentioning how it affected their health and deeply overwhelmed the whole community. What is simultaneously a threat and a splendor grow in your mind, fed by sightings and inhabitants' testimony. At the same time you start learning to fear those sparks and beams of light - just as a squirrel learns to beware of Men. Rapidly then, a noteworthy thing appears: the phenomenon responsible of recent events is unknown, described at best as liquid light flowing from another world. ![]() Here the developer, Chinese Room, redefines and exposes the shade between a lost world and a world which was simply caught frozen in an everlasting instant. At this point, some of the scenery's elements start to naturally highlight and transform. ![]() In Rapture, the player has the responsibility to break into the memorable scenes and experiences from previous inhabitants to uncover their world.
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